﻿using UnityEngine;
using System.Collections;

public class Table 
{
    public Hashtable UnitTable;
    //public Hashtable AbilityTable;
    public Hashtable ActorTable;
    
    public void Load(string tablePath)
    {
        UnitTable = (Hashtable)SGLisp.Helper.EvalValueFromFile(tablePath+"Unit.clj");
        //AbilityTable = (Hashtable)SGLisp.Helper.EvalValueFromFile(tablePath+"Ability.clj");
        ActorTable = (Hashtable)SGLisp.Helper.EvalValueFromFile(tablePath+"Actor.clj");
    }
}
 